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181st Imperial Pilot
Number: 16/40
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Rarity: U
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Faction:
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Defense: 16
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Attack: 7
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Cmdr:
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Cost: 12
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Set: Imperial Entanglements
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Special: Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, grating +10 Damage) Rapport (Costs 1 less when in the same squad as a character named Baron Fel) Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares) Twin Attack (Whenever theis character attacks, he makes 1 extra attack against the same target)
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Title: 181st Imperial Pilot
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Damage: 10
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Hit Points: 20
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Force:
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Price |
Quantity |
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| No conditions in stock. |
$1.29 |
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wishlist |
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Arica
Number: Nov-40
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Rarity: R
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Faction:
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Defense: 18
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Attack: 9
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Cmdr:
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Cost: 31
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Set: Imperial Entanglements
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Special: Unique (Counts as Mara Jade) Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Hand of the Emperor (This character can spend her own Force points once per turn and spend Force points from a character named Emperor Palpatine once per turn) Sniper (Other characters do not provide cover against this character's attack) Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) T
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Title: Arica
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Damage: 10
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Hit Points: 70
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Force: Force 3 Blaster Barrage (Force 1; replaces attacks: Can attack each legal target once)
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Bacta Tank
Number: 26/40
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Rarity: U
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Faction: Fringe
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Defense: 8
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Attack: 0
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Cmdr:
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Cost: 15
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Set: Imperial Entanglements
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Special: Augment Healing (Adjacent allies that use Heal or Force Heal double the amount of damage removed) Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.) Emergency Life Support (Adjacent living allies gain Avoid Defeat [Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated]) Emplacement (Cannot move or be moved. Set up
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Title: Bacta Tank
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Damage: 0
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Hit Points: 40
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Force:
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Price |
Quantity |
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| No conditions in stock. |
$1.19 |
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wishlist |
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Bespin Guard
Number: 27/40
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Rarity: C
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Faction:
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Defense:
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Attack:
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Cmdr:
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Cost:
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Set:
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Special:
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Title:
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Damage:
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Hit Points:
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Force:
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Bothan Commando
Number: 1/40
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Rarity: C
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Faction: Rebels
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Defense: 16
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Attack: 6
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Cmdr:
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Cost: 16
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Set: Imperial Entanglements
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Special: Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack) Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage) Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Title: Bothan Commando
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Damage: 20
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Hit Points: 40
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Force:
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C-3PO, Ewok Deity
Number: Feb-40
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Rarity: VR
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Faction: Rebels
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Defense: 16
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Attack: 0
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Cmdr:
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Cost: 5
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Set: Imperial Entanglements
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Special: Unique Droid (Immune to critical hits; not subject to commander effects) Speed 0 Disruptive (Suppresses enemy commander effects within 6 squares) Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Title: C-3PO, Ewok Diety
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Damage: 0
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Hit Points: 30
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Force:
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Chiss Mercenary
Number: 28/40
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Rarity: C
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Faction: Fringe
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Defense: 15
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Attack: 6
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Cmdr:
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Cost: 14
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Set: Imperial Entanglements
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Special: Mercenary (This character can move only if he cannot make an attack from his starting space)
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Title: Chiss Mercenary
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Damage: 30
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Hit Points: 40
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Force:
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Darth Vader, Legacy of the Force
Number: Dec-40
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Rarity: VR
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Faction:
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Defense: 23
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Attack: 16
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Cmdr: Allies within 6 squares gain Extra Attack (On its turn, this character can make 1 cumulative extra attack instead of moving).
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Cost: 71
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Set: Imperial Entanglements
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Special: Unique. Pilot Melee Attack; Triple Attack Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Title: Darth Vader, Legacy of the Force
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Damage: 20
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Hit Points: 140
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Force: Force 2. Force Renewal 1 Force Grip 2 (Force 2, replaces attacks: sight; 20 damage) Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Dash Rendar, Renegade Smuggler
Number: 29/40
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Rarity: VR
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Faction: Fringe
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Defense: 15
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Attack: 6
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Cmdr:
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Cost: 28
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Set: Imperial Entanglements
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Special: Unique. Pilot Double Attack Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Title: Dash Rendar, Renegade Smuggler
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Damage: 10
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Hit Points: 70
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Force:
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Duros Scout
Number: 30/40
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Rarity: C
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Faction: Fringe
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Defense: 15
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Attack: 4
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Cmdr:
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Cost: 7
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Set: Imperial Entanglements
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Special: Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Title: Duros Scout
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Damage: 10
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Hit Points: 10
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Force:
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Emperor Palpatine on Throne
Number: 13/40
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Rarity: VR
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Faction:
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Defense: 21
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Attack: 0
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Cmdr: Characters in your squad can spend Emperor Palpatine's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Emperor Palpatine's.)
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Cost: 33
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Set: Imperial Entanglements
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Special: Unique Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Title: Emperor Palpatine on Throne
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Damage: 0
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Hit Points: 130
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Force: Force 3. Force Renewal 3 Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.) Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Ewok Scout
Number: 31/40
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Rarity: C
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Faction: Fringe
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Defense: 16
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Attack: 4
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Cmdr:
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Cost: 6
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Set: Imperial Entanglements
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Special: Melee Attack (Can attack only adjacent enemies) Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Swarm +1 (+1 Attack against a target for each allied Ewok adjacent to that target)
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Title: Ewok Scout
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Damage: 10
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Hit Points: 10
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Force:
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General Crix Madine
Number: Mar-40
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Rarity: R
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Faction: Rebels
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Defense: 15
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Attack: 6
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Cmdr: Commandos in your squad gain Cunning Attack +20.
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Cost: 16
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Set: Imperial Entanglements
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Special: Unique Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round) Disruptive (Suppresses enemy commander effects within 6 squares) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Title: General Crix Madine
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Damage: 10
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Hit Points: 50
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Force:
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General Rieekan
Number: Apr-40
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Rarity: VR
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Faction: Rebels
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Defense: 15
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Attack: 9
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Cmdr: Allies gain Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) and Mobile Attack (Can move both before and after attacking).
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Cost: 14
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Set: Imperial Entanglements
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Special: Unique Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Title: General Rieekan
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Damage: 10
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Hit Points: 50
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Force:
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Price |
Quantity |
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| No conditions in stock. |
$19.99 |
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wishlist |
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Imperial Dignitary
Number: 14/40
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Rarity: U
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Faction:
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Defense: 12
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Attack: 0
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Cmdr:
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Cost: 5
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Set: Imperial Entanglements
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Special: Melee Attack (Can attack only adjacent enemies) Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Title: Imperial Dignitary
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Damage: 10
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Hit Points: 10
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Force:
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Jawa Scavenger
Number: 32/40
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Rarity: C
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Faction: Fringe
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Defense: 15
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Attack: 4
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Cmdr:
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Cost: 13
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Set: Imperial Entanglements
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Special: Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round) Ion Gun +20 (+20 Damage against Droid enemies) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Title: Jawa Scavenger
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Damage: 10
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Hit Points: 10
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Force:
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Price |
Quantity |
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| No conditions in stock. |
$0.59 |
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wishlist |
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Kyp Durron
Number: 25/40
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Rarity: R
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Faction: New Republic
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Defense: 17
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Attack: 10
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Cmdr:
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Cost: 26
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Set: Imperial Entanglements
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Special: Unique. Melee Attack Impulsive Force Renewal 1 (If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1) Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Title: Kyp Durron
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Damage: 20
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Hit Points: 90
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Force: Force 4 Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage) Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16.) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Leia, Bounty Hunter
Number: May-40
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Rarity: VR
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Faction: Rebels
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Defense: 17
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Attack: 9
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Cmdr:
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Cost: 26
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Set: Imperial Entanglements
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Special: Unique Melee Attack; Double Attack Electrostaff +20 (+20 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Title: Leia, Bounty Hunter
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Damage: 20
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Hit Points: 70
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Force: Force 2 Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Lobot, Computer Liaison Officer
Number: 33/40
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Rarity: R
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Faction: Fringe
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Defense: 12
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Attack: 0
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Cmdr:
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Cost: 15
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Set: Imperial Entanglements
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Special: Unique Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects) Fringe Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round) Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated) Recon (Roll tw
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Title: Lobot, Computer Liaison Officer
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Damage: 0
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Hit Points: 30
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Force:
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Logray, Ewok Shaman
Number: 34/40
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Rarity: R
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Faction: Fringe
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Defense: 15
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Attack: 5
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Cmdr:
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Cost: 12
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Set: Imperial Entanglements
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Special: Unique Melee Attack (Can attack only adjacent enemies) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Title: Logray, Ewok Shaman
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Damage: 10
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Hit Points: 30
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Force: Force 2 Force Corruption 1 (Force 1, replaces attacks: range 6, non-Droids only; 10 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer corrupted.)
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Luke Skywalker, Rebel Commando
Number: Jun-40
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Rarity: VR
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Faction: Rebels
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Defense: 18
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Attack: 8
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Cmdr:
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Cost: 27
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Set: Imperial Entanglements
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Special: Unique. Melee Attack; Double Attack Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.) Stealth (If this characte
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Title: Luke Skywalker, Rebel Commando
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Damage: 20
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Hit Points: 70
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Force: Force 4 Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11) Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
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Mercenary Commander
Number: 35/40
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Rarity: U
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Faction: Fringe
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Defense: 16
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Attack: 7
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Cmdr: Followers with Mercenary within 6 squares gain Deadeye and Furious Assault.
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Cost: 24
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Set: Imperial Entanglements
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Special: Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage) Furious Assault (Replaces turn: Can move up to double speed, but at least 1 square, then attack each legal target once) Mercenary (This character can move only if he cannot make an attack from his starting space)
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Title: Mercenary Commander
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Damage: 20
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Hit Points: 50
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Force:
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Moff Jerjerrod
Number: 15/40
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Rarity: R
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Faction:
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Defense: 15
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Attack: 8
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Cmdr: Followers within 6 squares who combine fire grant an additional +4 Attack.
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Cost: 12
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Set: Imperial Entanglements
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Special: Unique Rapport (A character whose name contains Death Star costs 1 less when in the same squad as this character)
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Title: Moff Jerjerrod
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Damage: 10
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Hit Points: 50
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Force:
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Mouse Droid
Number: 36/40
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Rarity: U
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Faction: Fringe
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Defense: 20
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Attack: 0
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Cmdr:
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Cost: 3
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Set: Imperial Entanglements
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Special: Droid (Immune to critical hits; not subject to commander effects) Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
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Title: Mouse Droid
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Damage: 0
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Hit Points: 10
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Force:
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Price |
Quantity |
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| No conditions in stock. |
$11.99 |
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wishlist |
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R2-D2 with Extended Sensor
Number: Sep-40
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Rarity: R
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Faction: Rebels
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Defense: 15
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Attack: 0
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Cmdr:
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Cost: 9
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Set: Imperial Entanglements
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Special: Unique Droid (Immune to critical hits; not subject to commander effects) It's a Trap! (Enemies with Stealth within 6 squares lose Stealth) Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated) Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Title: R2-D2 with Extended Sensor
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Damage: 0
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Hit Points: 30
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Force:
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